This has been lurking around in my to-read list, but after meeting the author and discussing the different editions of Dungeons and Dragons with her, I had to bump it up to the top. I’m decidedly outside this book’s target audience, but ended up relating to it anyway.
The most interesting thing about this story is its determination to blend a surprisingly accurate portrayal of playing D&D with a fairly standard “affluent teen girl has affluent teen girl problems” romantic comedy. These are two audiences that one wouldn't think would intersect all that often, but that seems to be the point of this book. Jessie Sloan is the quirky and interesting girl that has never had to really stop and consider how quirky and interesting she is, due to the conventional popularity of her big brother and circle of friends. When everybody shifts their social colors without her, though, she finds herself alone and insecure. If she can get past her first bonafide identity crisis, she might find true kinship where she would have never thought to look: among the kids that dress funny, act oddly, and spend their free time rolling characters and creating campaigns.
This is not a book to read if you are looking for a deep examination of teen angst, or an earth-shattering romance. This book maintains a very light-hearted tone, and even the more mature moments that deal with sexuality are handled with a casual touch that is, ultimately, quite realistic (since adults do a lot more hand-wringing over that kind of stuff than teens themselves do, like it or not).
I think the reason I got so caught up in reading this despite not being particularly interested in the romantic travails of a teenage girl is that the characters feel fleshed out and alive. Jessie is delightfully awkward, and her relationships with her brother and parents are sweet and believable. The antagonists are not archetypes, but simply the villains a lot of us remember from our own high school days: "friends" who aren’t mature enough to realize how crappy and selfish they’re being. Best of all, the nerdy kids are actual people. They aren’t Comic Book Guy caricatures, and they aren’t “geek chic” models that are tarted up with a few gaming references. They are exactly as I remember me and my friends being: occasionally awkward or immature, and in dire need of advice when it comes to wearing clothes that fit properly, but otherwise normal and generally nicer and more accepting than a lot of their peers. Most importantly, they are unashamed of their interests, and seem to really enjoy themselves. Most of the book chronicles Jessie’s attempt to understand this attitude and reconcile it with the lessons learned from years of hanging out with the cool kids, and this is what drew me in. Well, that, and the fact that I started reading this around the same time I was preparing to run my first D&D game, which probably put me in the right frame of mind.
I suppose there are a number of things I could seek out to take issue with, but I don’t really want to bother. I enjoyed this book from cover to cover for what it was, and would recommend it to anyone who is in the mood for a light-hearted YA romance. Be warned that you’ll get a crash course in Dungeons & Dragons and live action role-playing in the bargain, but I promise it isn’t too nerdy for you non-nerds to handle.
Verdict: 5 / 5
Wednesday, July 25, 2012
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