Thursday, March 22, 2012

Book Review - Erebos, by Ursula Poznanski

Erebos is an entry in the “takes place in an online game” genre, which has been around for a while but is seeing a recent resurgence. It’s apparently getting enough hype from its original German publication to justify an English translation. I did a lot of vacillating while reading this; I came close to hating it in the beginning, got hooked somewhere in the middle, and finished it feeling content but vaguely dissatisfied. It does a lot of things very well, but could probably do some other things better.

The story revolves around Nick Dunsmore, a student in a London school. Nick notices that his friends and acquaintances are beginning to act strangely and are increasingly missing from class, and eventually discovers that a secretive package is making the rounds among them. When Nick is finally inducted into this mysterious club, he finds that the package contains a burned CD of an online multiplayer game called Erebos. It is like no other game that Nick has ever played before; it comes with very strict rules about secrecy, and seems almost able to read his mind. Furthermore, the game begins to assign him incomprehensible tasks in the real word in order for his character to climb the ranks. It soon becomes clear that Erebos may be part of a grander, more sinister design. By the time Nick realizes this, it may be too late to save his fellow addicted gamers.

The first half of the book covers Nick’s introduction to the game and his increasing infatuation with it, and thus takes place mostly in-game. At first, the transitions between Nick going about his daily business and his character Sarius exploring the game world are a little jarring, as there is very little in the way of segueing between the two. The descriptions of Sarius’s adventures are initially a little overblown; it’s hard to imagine anyone but a gamer being interested in stamina meters, world exploration, and hotkeys. Eventually, though, I found myself as hooked on Erebos as Nick was. The progression operates as seamlessly as playing an actual game. Once I was accustomed to the lore and rules, I slipped easily into the game world and eagerly followed each encounter. This, along with the escalating grimness of the game’s hold and demands on its players, makes for a exciting and suspenseful read.

Once I made it through the climax to the end, though, a couple of problems came back to the surface to haunt me (minor spoilers ahead). Even with all of the work that Poznanski puts in to explain how sophisticated the Erebos A.I. is, it still strains the limits of credulity. There are simply too many plot holes in the way of explaining how the game could maintain such a level of surveillance on its players, or how it was so difficult to see through its supposed omniscience as a player spent more time with it. The plot resolves itself admirably well, but ends a little too neatly. I was particularly bothered by the lack of consequences, especially considering that Nick is sort of a hard character to like in the first place. He uses the game to ruin the relationship of the girl he likes, and in the end… he gets to date her. The old boyfriend seems no worse for wear, despite enduring a false rape accusation by another girl. Meanwhile, the girl who actually levied the accusation on the game’s behalf is all smiles and “man, that was intense, huh, LOL” at the end. Not only is this unrealistic, but it actually imparts an unhealthy and even dangerous message, in my opinion. Even the fates of the villains at the end are left ambiguous, in favor of a satisfying but irrelevant explanation of which person was behind which username in the game (including the antagonist, repulsive nerds that apparently just wanted to be Nick's friend the whole time, or something).

I think I was bothered by all of this because I sense a missed opportunity. There could have been a much deeper exploration of what obsession can do to impressionable people, I think. As a result, the mass downplaying of consequences was disappointing. Even so, the book is adept in pulling a reader in, just as the titular game apparently is. It is nicely paced, and the central mystery is compelling. I wasn’t totally blown away, as there are better books about massively multiplayer online games out there. But this one gets a solid recommendation for gamers, fantasy fans, and readers who like action-heavy mysteries.

Verdict: 3 /5

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